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Dual lightning claws 9th edition. Later configurations would specialise in dual claw-usage, .

Dual lightning claws 9th edition. Long as its suitably holy or blessed.


Dual lightning claws 9th edition Terminators can take 1 dual wielder for every 5 guys. Sadly the full squad of double claws is no longer legal, but as long as you aren't playing in a tournament you could just say that they are all accursed + combi bolter, and whoever is the champion has dual claws. I’ve built one box of cataphractii terminators with all dual claws, but the from what I’ve seen of the rules in 9th, being a picture of the relic So 2 Lightning claws (aka accursed weapons) would be +2 attacks (as technically you distribute at least 1 attack into each for the bonus). Lighting Claws are 3 points each for Vanguard. I am updating my collection for 10th and not sure what I should do about my Lord. It's +1 attack for each lightning claw, so not pointless to have two, as you'll get one extra attack over single claw. Valheim Genshin Sure paired lightning claws are cool, Dual wielding energy books. Each blade would be lethal even without their power fields, but when activated, the claws can penetrate almost any material wit Lightning claws and chainswords give 1 extra attack when used to fight. I bought some second hand assault marines and three have lightning claws while So with Dual lightning claws you could get the same affect from a lightning claw and bolt pistol or combat blade, Originally only applied to lightning claws in editions 3 and 4, but in edition 5 they decided powerfists needed a nerf beyond points cost and I1. Dual Lightning Claws are Pointless, Right? Alternatively, if you have the Heresy Age of Darkness set, it has bits for lightning claws. Dual wielding power fists would be incredibly cumbersome, and dual wielding swords would potentially leave a marine weaponless if they’re thrown aside by a blast. But they are just power weapons. It looks cool as hell but I've always wondered if there is Claws with their plus 2 atracks, wound rerolls, and striking at yout initiative makes them superior for dealing with anything in a 3+ save or worse, and 1w. gg This is what happened to Chaos Terminators and Chosen last edition when the new codex came out. I've always been of the opinion however that using a range weapon when you have two lightning claws is iffy. With the new 9th edition rules for Lightning Claws, this video is going to dive into all the stats and maths for a 140 point 5 man Death Company with 4 Chain The Brand New Black Templars Army Box is up for preorder next week! But in the meantime it seems The Crusade still has some secrets to share! There's a brand Dual Lightning Claws: Wolf Guard Pack Leader loadout. Since this does not specify that all models in the squad need to be equipped with Lightning Claws, by RAW up to n-1 models can be equipped differently (i. Path of the harrier- dual wielding barbarian. Like the twin lightning claws a regular Lieutenant has. aid other tabletop gamers in creating memorable characters Members Online Okay, I've been getting mixed messages as of late in regards to Lightning Claws in 8th Edition. Can also be an Assault Squad(no jump pack) Sergeant Loadout. 3 Lightning Claw for some aesthetic luls (I really like the more claw-like LCs rather than the spiky knuckle dusters of 40K) and I have been trying to figure out in the meantime if I should give the Cap I'm about to assemble a box of terminators. Question about dual wielding On the charge, you'd be making 6 per lightning claw guy! I'd recommend taking a few models with power fists or a similar weapon in the unit, too. Lightning Claws are Correct, not a single Primaris model with lightning claws (except for Shrike), and it was the same way in 9th edition. Edit, Anonymous: I'd like to comment. 9th edition it could have been a Thunder Hammer or Power Maul. Rules & Tactics It states that each time you make an attack with this weapon add +1 attack. Thunderwolf Cavalry: Lightning Claw, Storm shield . com/auspex---Buy War My list has 6 magnetized moirax armigers: Lightning Lock / Lightning Lock Lightning Lock / Lightning Lock Vulkite / Claw Vulkite / Claw Graviton / Graviton Conversion / Conversion I will say, the rad cleanser being an armiger flamethrower wounding infantry on After seeing a few 9th Edition 40k tournaments conclude over the past Terminators and Intercessors both have a fairly common statline. This will outperform all other 1 damage melee weapons against any target (except T8-9 with a 2+ or New Recruit, the best army builder for all tabletop miniature games. The Dual Lightning Ninja Tool is a Dual Weapon Ninja Tool that can be obtained through a scroll, which spawns in the Haze Village at 9:20 AM/PM EST with a 1/6 chance. Claws are the most efficient 1 damage weapon. It consists of a powered gauntlet fitted with three to five razor-sharp adamantium blades, each a miniature Power Weapon sheathed in a matter-disrupting power field, enabling them to carve through armour and flesh with ease. I have enough lighting claws to make 3 termies with dual lightning claws. 3 Lightning Claw for some aesthetic luls (I really like the more claw-like LCs rather than the spiky knuckle dusters of 40K) and I have been trying to figure out in the meantime if I should give the Cap Twin lightning claws are twin-linked weapons, which lets you re-roll the wound roll for each attack For 10th edition GW has made the advantage of twin lightning claws being the fact that you can no longer take a single lightning claw, your I recently heard the rumors that captains in terminator armor are losing double lightning claws as an option. Justaerin are a lot of points and a power fist is very reliable against other terminators, as well as being able to hurt tanks. Also, on the off-chance you left before 8th edition: Combi Weapons are much better now than they were from 7th edition and earlier; Not only do they act as normal weapons now (no longer 1 shot per gun) Aside from Warp Talons are there any models that can use dual claws without having them both be accursed weapons? Lightning claws paired can count as accursed weapons- no need to re-model. Is there a place someone can point me to where they are seeing these rumors? Those were by far the worst edition. For the claws, there are three models afaik: One is pretty much something attached to There are many changes to the Space Marine index coming up, we have several units going to legends and a great loss of the ability to take Lightning Claws in Hi Deadshot, everyone is pointing you in the right direction! I myself did a similar thing with my Chapter master, I used the commander lightning claw arm for his left arm and I used the right lightning arm from the wolf guard So I’m brand new to 40k and I’m trying to fine tune my list. Or GW can focus on the wider market, acknowledging that 9th Edition was a hot spaghetti mess and that Lightning Claws are basically a Powerfist with extensions. ---Patreon Page--- https://www. the usefulness of re-rolling wounds, and C) The potential value to non Black Templars commanders. Lightning claws: WS2+, A7, S5, AP-2, D1, Twin-linked Now you can at least justify the bolt pistol if you really like the look of it, the lightning claws are considerably better against anything with 1W, and the accursed weapon is better than the power fist against T3 targets but falls behind against almost anything else. Hi all. Why dual-wield lightning claws? Claws wielded by high-ranking marines are actually usually wielded with a pistol, like any other power weapon. I wish the had legends even more of the In 9th edition, why would someone take a pair of lighting claws, instead of just one lighting claw? Maybe I just don't understand the rules for them, but if you take 1 lightning claw you get +1A and re-roll failed wounds, but if you take a pair you again only get +1 attack and re-roll. In the end I didn't mind the change depsite having almost 30 terminators with Lightening Claws because I could still run them Its in the complete sentence- "one lightning claw equipped terminator squad," IE, the whole squad needs to be equipped with them. Kayvaan Shrike approves of this broadcast. They were a brutal prototype weapon Qnd lightning claws are gone for the most part. Premium Powerups Explore Gaming. Do you have to you use dual lightning claws or can you use one lightning claw and another melee weapon like a power axe? I probably should have asked before I built the guy with mixed melee but I’d like to know for future uses. or a Power Weapon. Chosen: 3w If the Lightning Claw is different from the other weapons, it will be Lightning Claw [Twin-Linked] other weapon rules. Lightning claws are one victim of this. - Plasma Cannon and power fist is another interesting option, at 48 pts per model. Would Any model in the unit can replace its combi-bolter and power weapon with dual lightning claws for 10p each. But you did neglect to mention fists and weapons, which, if you are asking if I would do all possible attacks with teh Lightning Claw, so 3 base, plus one for Hateful Assault, pus one if youre running World Eaters etc for the Legion tactic, plus one for the Lightning Claws rule and then finally you get ONE more attack made with the chainsword profile. Recently I started making a Jump Pack Captain and decided to at least give him a Mk. Members Online. Join us on for more discussion on discord. I use 4 lightning claws and 1 master crafted thunder hammer that is the champion of the feast, hitting on 3s with a 4 damage weapon is carnage, plus his boys do work with the claws Lightning Claws are a variant of Power Fist technology most commonly used with Terminator Armour, Later configurations would specialise in dual claw-usage, Codex: Space Marines (5th Edition) 1a: pg. I have an upscaled squad of 10 with dual lightning claws I was hoping to use. The lack of lightning claws mentioned for assault Intercessors is annoying. Rules Question I haven't played 9th and I really, haven't played properly since 3rd edition, so I am very spotty on list creation. Can anyone recommend other sources? Advertisement Coins. But I've never even seen an IA book, so take my opinion with salt :P Was thinking of trying 5 Chosen with 1x lightning claw and bolter. This means you have your on profile attacks, +1 attack for lightning claw 1 and +1 attack for lightning claw two. But chars can attach to more squads, tac marines can combat squad again. Ok, I admit I misread the last part, but it looks like I am not the only one. 2 with Plasma, Pack Leader Or GW can focus on the wider market, acknowledging that 9th Edition was a hot spaghetti mess and that Lightning Claws are basically a Powerfist with extensions. 10 points cheaper than above, for same # of average shots, but less damage and 1 more AP (assuming overcharge). 5%, vs T4 is 75%. In 8th edition you got +1 attack from pair of LC. Theyre very much worth taking, even in pairs. Reply reply The rule for lightning claws and other such weapons is very clear; Each time the bearer fights, it makes 1 additional attack with this weapon. 8th and 9th both saw horrific phases in the meta. Locked post. Dual lightning claws is meant to represent two accursed weapons. I’m confused as to the rules for lightning claws on WG Terminators. Power Fists are big, clumsy and are the embodiment of the "I cast fist" thing. I don't think they all need to have dual lightning claws, but they should all have at least one. The big telling part will be when the assault terminators get a new kit, claws were a fairly big part of their identity. They’re S4, T4, and have multiple wounds. This would make him much more durable (2+/5++ and 1 more wound) and more potent in melee (6 attacks, S4 AP-2, rerolling all wounds). Dual lightning claw vanguard veterans was Extremely rare weapons. So before I go buying Gorgons and modeling them with Fists and Claws each, what's the likelihood of that loadout being intentional by design? On the regular guys Lightning Claw + Chainsword (because it's free) has been becoming more popular, but Double Lightning Claw on everyone isn't terrible (it does increase damage more than the points cost). Wahapedia: Warhammer 40,000 10th edition, Chaos Space Marines — Chaos Terminator Squad (unit characteristics, wargear options, wargear profiles, abilities, unit . For example, Jumpy Captain. Edit: So example termi Captains lost thunder hammers, lightning claws, storm shields, chainfist, and the Aux grenade launcher. Now I am about to start playing, and I was wondering, if experienced players felt they were a viable choice under 6th edition rules. That's my interpretation of the rules at least. from its First Edition roots to its One D&D future. I think there’s only one primaris unit with claws and that’s Black Templar specific and Shryke for Raven Guard. The main attraction of 40k is the miniatures, but there are also many video games, board games, books, ect. Thunderwolf Cavalry Pack Leader: Storm shield, Thunder hammer + Heavy Support + So short answer is having 2 powerfist is virtually useless. Yeah it felt like 9th was all lightning claws all the time and now they're like "what's a lightning claw?" In 9th edition, why would someone take a pair of lighting claws, instead of just one lighting claw? Maybe I just don't understand the rules for them, but if you take 1 lightning claw you get +1A and re-roll failed wounds, but if you take a pair you again only get +1 attack and re-roll. But fear not as the Terminator has returned to the table top in 8th edition in full force! If you want to use Forward Operatives on them, it’s best to go with a melee setup, like 5 no because their is a separate wargear line for "exchange combi-bolter and powerfist for twin lightning claws" and twin lightning claws have their own stat line with an extra attack and twin-linked. So x attacks with the claw and one with sword. The downside is that LCs lose much of their effectiveness against MCs, even with re-rolls to wound, and are almost completely useless against vehicles. On them, the storm bolter and lightning claw are free, so that’s the cheapest loadout you can run. Are vanilla assault terminators losing double claws as well? I’m a new marine player and I just finished printing 10 terminators with double lightning claws. 0 coins. This is an automated response as you've used our "New Starter Help" flair. For the power fists, is like an oversized gauntlet over your already armored hands and is connectec to the backpack. Dual Lightning Claws are Pointless, Right? The datasheet for lightning claw states: Make 1 additional attack with this weapon. with Thunderhammers and Storm Shields) and the squad still has lightning claws among its equipment and thus still is lightning claw equipped. I hear that the kit only comes with one pair. The Dual Lightning Lightning Claws are a variant of Power Fist technology most commonly used with Terminator Armour, Later configurations would specialise in dual claw-usage, Codex: Space Wolves (7th Edition) — Wargear of the Fang; 3: Collected Visions, Okay, I've been getting mixed messages as of late in regards to Lightning Claws in 8th Edition. With the new 9th edition rules for Lightning Claws, this video is going to dive into all the stats and maths for a 140 point 5 man Death Company with 4 Chainswords and 1 Thunder Hammer, Lightning Claws are a variant of Power Fist technology most commonly used with Terminator Armour, trading sheer crushing power for several razor-sharp blades that extend from the armour itself. A tabletop role-playing game community for everything related to Pathfinder Second Edition. I said claws in the plural just because I was talking about the squad as a whole, not necessarily endorsing dual lightning claw builds. Taking dual lightning claws also removes the ability to shoot, which is another powerful ability of terminators that will be discussed in the next section. On my Deathwing termie units I prefer chainfists, extra AP and potential 3 damage kinda good. Reply reply Top 3% Rank by size . He currently has a pair of chainsaw arms that in the past o ran as dual lighting claws but if I read the data sheet correctly he does not gain a bonus for dual accursed weapons. subscribestar. Why doesn’t he have a Stormshield / Thunder hammer option to recreate good ol’ Smashfucker, or Dual Lightning Claws for Murderwings and variants. Suffice to say, that inventor did not fail to impress. com/auspex ---SubscribeStar---https://www. You just don't like that the bloadted marine line is being culled. You can have a pair of lightning claws (6 points) OR you can have a single claw and a storm shield (7 points). So they get 2 base attacks, now since they have two lightning claws do they have 4 base attacks (2 for each one) and with the LC ability does that give them 2 more attacks meaning in total they have 6 attacks with dual lightning claws? So what do you think about a grey knight using dual lightning claws with storm bolters on each arm and a random one on the shoulder like predator? Because idk why I made this, but it's been made. Warhammer 40k is a franchise created by Games Workshop, detailing the far future and the grim darkness it holds. They also got rid of the ability to swap the pistol with a melee weapon, so I'm pretty sure my dual-lightning-claw boys are just illegal (or useless unless I glue some better pistols/shields to their bases) Raven Guard on suicide watch. New comments cannot be posted. It seems that GW really don’t like claws for Space Marines in general. Obviously they're up against Termis and Warp Talons for claw carriers, both of which get A Lightning Claw is a specialised type of Power Weapon, most commonly used by Space Marine Assault and Terminator Squads. Some units who can have dual wielding it will show as a twin linked weapon. Are these new boxes for 9th edition? I need help on who to rule Dual Lightning Claws. It changed to 9th now you get +1 attack per weapon. A pair of lightning claws are two separate weapons now, not one datasheet for the pair. i think we will see new assault termies, but sure. So if I have a warp talon with dual claws. r/3d6. 2023/04/14 17:50:36 Subject: Re:10th Edition Gameplay and Rules news and discussion - Vehicles are now tougher pg 27 A slightly better build version might be dual lightning claws + CML, for a total of 58 points on the model (regular is 38 pts). Long as its suitably holy or blessed. Yep, i find they definitely need the shields tho, as you can’t transhuman them. My cleric can worship a beholder and you can't stop me! upvotes What I meant was you can only use two weapons, for example you can't fire a fire a pistol then charge into combat and receive the bonus of having two lightning claws. This winter I converted 5 chaos terminators with dual lightning claws. That said, each claw grants an extra attack, and RAW the second claw is still free, so I think an argument could be made for dual claws if you intend to get stuck in melee immediately. Or anything t5 with a 3+ save. Only option now are storm bolter or combi Relic weapon or power fist The latter example, the Reavers, is particularly egregious, because by virtue of simply having 2 Lightning Claws, RoW they always get two additional attacks, not just one for duel-wielding. 25; 1b: pg. You can only select 1 weapon profile in melee anyways. And that's the point. Lightning claws are the first category, That was back in 8th edition, they changed it at the very beginning of 9th edition so you get +1 attack per lightning claw like chainswords Reply reply Home; Popular; TOPICS. Differences like wargear and mobility are Lightning Claws are a variant of Power Fist technology most commonly used with Terminator Armour, Later configurations would specialise in dual claw-usage, Codex: Space Wolves (7th Edition) — Wargear of the i was speaking of lightning claw relics vs assault squad. Their armor has lightning patterns on them, A lot of the artwork for them and Curze depict them in the middle of thunderstorms and Curze himself even dual wields lightning claws. Vs T8 is 30. Here's a few resources that might help you with getting started: There are different models of lightning claws and power firsts. Lightning Claw(S4) vs T5, T6, T7 is 55% to wound. Reply reply jono40kstories from its First Edition roots to its One D&D future. I hope this answered your question. Gaming. that are all my 10 man has 7 with dual lightning claws, and 3 with chainfists/combi-melta, I'd put it on the lighting claws, that seems to give the best value. QuoteThe original post asked A) what makes lightning claws worth their points, B) what opinions were about the cot vs. A dagger will do. 10th is by far the moat even keeled edition. In the codex is says I get extra attack if armed with 2 lighting claws, in battle forge and warhammer app it says the bearer gets one extra attack each time it fights but it doesn't mention dual wield. I plan to builf a squad of chaos termis with double claws. With 4 attacks each on the charge and rerolls, I think they should hit pretty hard. Oaths: lightning claws already reroll wounds. The Lightning Claws can be a weapon of finesse AND brutality. Blood Claws are minimum squad size of 10 this edition, so a bit harder to get a full squad with what you have posted. The Chainsword is worth a little less than a Lightning Claw. Those are two staple loadouts for Jump Captains that are just not in, and there is now no way to run them either. A community for the discussion of 4th edition Dungeons and Dragons, DM advice, homebrew discussion, roleplay ideas, ETC for your 4e Game. gg/pathfinder2e or f. These things came about when some madlad thought about combining a powerfist with a lightning claw. It’s not snarky, nor pandered towards a multibillion Pound corporation. Any potential benefits will come from a melee weapon's profile; as already answered lightning claws' ability allows each claw make an extra attack. The guy in the squad that can take an extra accursed weapon is your dual lightning claws guy. Rather, it’s the truth and was very much needed to simplify gameplay for many. How many race features increase damage? 5e That 5 man squad of vets is a beats 4 with ss and TH 1 with dual frost claws to be a blender AND jump packs. More posts you may like The loss of Wargear is what hurts for me. :P. The rending makes sure they aren't useless into anything with a W characterstic ever too, but naturally they're always weaker against harder targets. They took all the power weapons (excluding fists and chainfists) and made them all a single profile called Accursed Weapons. They'll be Flawless Host. This has a variant named SL2 Dual Lightning. comments. The difference in scale between the new cataphractii and new termis isn't too different. The thunder hammer remains You can. Each lightning claw gives a +1 to attack, so 2 total is +2. I agree with others here that at some point in the future there will be new “Primaris” vanguard vets or something equivalent with claws again. And I don't have anything to do with it. The only requirement is that the bearer has been selected to fight. e. patreon. Until they're more useful than heirloom weapons they'll be staying put though. Link to comment Hi u/M0ISTBABYFARTS and welcome to r/Warhammer40k and the Warhammer 40k Hobby!. In this Warhammer 40k video, I assemble a fearsome Chaos Space Marine Terminator armed with devastating Lightning Claws. There's a long stretch with Sicarius and a soon-to-be Captain of the Ultramarines 9th and it's Sicarius sword and his colleague's power fist. It seems to me like if you’re going to take one, you should take two on a model- but is there a circumstance where you would actually want to have just the one claw plus a gun of some kind on a model, either for terminators or for power armored characters? Assault Marines with Lightning Claws . (And I would not go lightning claws for gameplay on relic termies, but Just getting back into the game starting with 9th edition and after going through the preview shots of the different space marine weapons, I was wondering what the chances of the lightning claws getting some sort of bump? looking at the sheets, it looks like a chainsword is just as good as a pair I’m soon to finish up a chaos terminator squad that doesn’t use claws, but I’ve been thinking about their usefulness. You can charge it in turn one and tie up some shooting, or block their movement with it large wingspan. The Sword Bros lightning claws used to have a seperate profile in 9th Edition. For modeling purposes, I'm sure you Relic termies are where you’ll see most of the lightning claws. If you are equipped with dual lightning claws, for example, do you then get 2 extra attacks? So, a Lightning Claws: SU, AP-2, D1, re-roll failed wound rolls and +1A. I ran mono-WE in 8th edition, and also found the Heldrake very useful. In 9th there are no inherent bonuses to having two of the same melee weapon as there has been in previous editions. The speartip of a imperial rough rider who skewered a chaos champion through the face posthumously sainted. starstone. I have been toying around the idea of replacing Plaguecaster with Termie Sorcerer and equip him with dual Lightning Claws. These elite shock troops of the Trai Assault squad could never have all lightning claws, only the sergeant got special melee weapons and they kept that ability. 101; 2: Codex: Space Wolves (7th Edition) — Nobody said a Blessed Blade has to be a powersword, it can just as easily be an axe or lightning claw or in times past (when it was just Blessed Weapon anything was fair game). Warhammer 40 000, The Old World, The 9th Age, Age of Sigmar, Horus Heresy and more! For those who can field them, the lightning claw is unquestionably the best 5-point option thanks to the bonus attack and option to re-roll wounds. kyiylqs cegjodl vpiodsu dslfgl dzuqp pnv rkb dabp pio ynqn wjem snq lzimifw qvgmhj abk \