Stellaris colossus worth it. or capture and purge.
Stellaris colossus worth it So my colossus has no purpose. Agreed it is a costly undertaking, but then it is every bit worth it. Content is available under Attribution-ShareAlike 3. That’s Stellaris 2. Even if you don't use it, simply owning a Colossus allows you to declare war and instantly own any planet/system you occupy. Stellaris Apocalypse, Was it worth it? Stellaris Mega Pack DLC/expansion review and gameplay Let's look more costly at the cost effectiveness of the Colossus and it’s impact on the gameplay. (actually not a meme and colossus project is often worth The new colossus weapon is probably one of my favorite additions to the game since it quite literally allows me to shape the galaxy and its inhabitants how I see fit. It does synergize very well with Hydrocentric, however, in that with Archology Project you can have 100% of your advanced resources coming from Ecus & all base resources from Ocean Worlds, where they're slightly better than Gaias. The casus belli is the best colossus weapon. For those who don't know yet - the Devolving beam is a new type of colossus added with the The main way to use a colossus isn't the colossus itself, it's the Total War casus belli that comes with it. I can only do so with rivals. After a looong time I played a devouring swarm, and by the y2400 I only had around 2k + pops, maybe 2. So I can’t declare rivalries. It’s also pretty good for dealing with things like the scourge since you don’t have to bombard the planet to 100 percent for months. First of all just unlocking the ability to research the required technologies means getting the Colossus Project ascension perk, and then comes the Colossus Project: Always: Time to cleanse the Galaxy has come: Consecrated Worlds: Never: The bonus are not worth it unless you happen to come across holy worlds early on. It wasn't meant to be a game The resources for these projects are enormous, but making it this far into a Stellaris game is always worth it. It was announced on 2018-01-11 [1] and its release My head’s clearer, I’m less stressed, I’m working more efficiently. r/starsector. While World Shaper makes for a good alternative to Arcology Project, there really is nothing that can replace Master Builders, Galactic Wonders, Colossus Project, or ascension paths. Although I would only buy stuff on sale there is a ton of dlc. Stellaris 2. 0 unless otherwise noted. can anyone provide me the console command for starting the colossus research or activate the tradition. 0. Anyways on to the main question is there ever a reason to use Planet As for Apocalypse specifically, Titans are nice & I really like the Colossus planet destroyers. Every other colossus removes something from the game, this change would simply make it switch sides, keeping all the non gestalt organic pops, plus the infrastructure on the planet. I played 14 hours straight and had the wildest late game with the Nicoli Dyson beam saving my bacon in a very close fight. Global Pacifier: Encases the planet in an impenetrable The crisis will end when Cetana's colossus is destroyed, at which point all her starbases and ships self-destruct. Is a colossus ever worth it? beyond pure fun? Having played 2. Over all its good to have as the penalty isn’t The total war casus belli you get from just having a colossus is easily the most useful part of actually creating a colossus, but is that really enough to justify sacrificing a whole ascension Building a Colossus is very much worth it for most empires, however, because it allows you to declare total wars on anyone, and a total war lets you take ownership of enemy Just won another match on Ensign, barely squeaking by (700 point total, spammed corvettes like crazy in year 2499), and I think if I had forgone Colossus I would have pulled away quite easily. The total war CB is. 1. Karina. As such, it can only be built on starbases that are shipyards. Welcome to Destiny Reddit! This sub is for discussing Bungie's Destiny 2 and its Stellaris colossus weapon parts: World cracker: Destroys planets by splitting them open, like a coconut. If you want economic benefit, a few regular void spheres are indeed much better. One of the most iconic weapons in all of sci-fi is the infamous Death Star from Star Wars, a mobile space station capable of destroying an entire planet. Because normal claim wars are limited in Having played 2. Voidbourne on the fence about currently, seems really only worth it when playing really tall. 6. A place to share content, ask questions and/or Over all its good to have as the penalty isn’t large, if existent, for having the colossus. DA Nanobot Diffuser is super powerful comparing to other colossus weapons, and there is a reason for that. The empire that destroys the colossus gains the Cetana's Heart relic. How it feel like to have 20 millions credits worth of production but no one in the Sector want to declare A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Some searches seem to reveal that some love it and others hate it. Definitely not balanced. What benefit is there to use your planet killer? Shouldn’t that tech at least increase the war exhaustion of the enemy? Nope, empires don’t Get Colossus Project. What Are Juggernauts and Are They Worth Building- Stellaris. My personal rankings (note that I don't own Necroids): Gotta Have. You can buy distant stars last because most of its content is extra event. Related Stellaris Real-time strategy Strategy video game Gaming forward back. Colossal weapon attacks in combat could be paired with temporary immobility, reduced evasion. This is a massive power and one of the best ascension perks Stellaris can throw at you. It's also much cheaper to use soldiers to take planets. #10. You can have both tech, but can only build one colossus with one weapon at a time. Personally, I'd prefer just to stuff a jugg in a fleet and be done with it, and theres plenty of similar sentiment. But in this case, the solution could be to make the reputation depend on the empire's attitude towards the empire using the colossus and empire to which the colossi were used. Neutron sweeper is better, because the planet survives, and you can colonize it later. If you're taking Colossus Project as 4th perk and you're actually using it, and you aren't taking Master Builders, then there's a fairly good chance you will outright win a galactic conquest victory before you can complete a Dyson Sphere. without it conqering an empire in a single war is near-impossible, so it saves a lot of time. They don't really contribute to naval combat, and for most empires you would rather not destroy a habitable world, or even the pops on it (even Genocidal empires at least gain resources even to the low standards of stellaris players. Reply reply ARandomAnimeFanNo16 • • A quick rant on Colossus 267 votes, 55 comments. Using it does bring some relation penalties, but I’m pretty sure it’s just with the worlds cracker and the planet assimilator. The first time I played Gigastructures I couldn't stop playing like the first game I fell in love with Stellaris. The 5% extra production and reduced housing use from pops seems kinda "meh" by itself for a perk slot, but I'm mostly curious about how the ice thing works and the decision to increase Is it worth taking Colossus Project Asc. Usually it's better for your empire's power to conquer the planet to add it to your empire instead. Or change it completely: Scrap the colossus yard as building and make construction ships build a Colossus construction site. Regen is only worth it on bigger ships, you can always split off your corvettes and destroyers and have them repair at a base (their sublight speed is much higher). The planet isnt competing in efficiency with your 25 slot Gaia world, it's competing with the 3 systems you just took. However, all species are now inferior or pathetic to me. ) I’ve recently got the colossus perk/tech and had it for 2 years but the only weapon that I’m allowed to equip is the global pacifier. Defensively, they are fine. Not really. It seems that even when the universe is united against a Fanatical Purifier, you get about 2 shots with the Colossus (World Cracker) before friendly relationships start to really They’re probably worth it now more than before since nanotech really benefits from them. Unlocking Total War CB as non-FP is huge, you can go around and mass-abduct whole worlds in a matter of week. FTL techs are not worth rushing because they don’t help you snowball in any way, shape, or form. I'm playing as a machine gestalt of fanatic eradicators. the divine enforcer is The Colossus is fun, but building an army of 5-8k is relatively easy if you start early enough. Enigmatic Engineering: Never It will not unlock the colossus weapons but those can be researched normally afterwards. 406K subscribers in the Stellaris community. 0 and seen really annoying but fun fortress world's can be I see the point of the colossus. The Become the Crisis give you the exact 2 things, with Star Eaters being stronger Colossus (and they do not have a cap, you can have as much star eaters as you want), Total War, and the ability to instant win the game, and multiple more bonus like increase ship damage and HP, Unlocks a special Colossus weapon that drowns planets and turns them into ocean worlds, should you also pick up the Colossus Project perk; Ice mining is one of the few ways to increase planet size; CONS. 5k. ; About Stellaris Wiki; Desktop A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. And boy am I glad nobody’s asking me to translate “like my newly tidy flat” into a number score . 0 is a free update and it’s out Actually if you are in a war, you have a Colossus, you have allies on your side, and one or more of those allies have a Claim on a system you took with the "Total War" mechanic that Colossi enforce, that ally gets the system Also read: Stellaris Limbo Event – Explained. The objectively best choice for a normal empire is Neutron Sweep, as it kills the population but leaves the planet itself available for you to use, but honestly by the time you go around destroying shit with your colossus you are usually the strongest nation around by far anyway so most people get too lazy to Then probably the one that gives you the colossus and the newest one nemesis so you can become the crises and use the new juggernaut class ships😆😁 Reply reply BaconEater101 • ah, galaxy go boom, i like the way you think sir Is . I also like Nemesis because I like becoming the Crisis occasionally & destroying the galaxy with what's basically an upgraded Colossus that destroys stars. Has the most specific requirements of all Ascension Perks, and essentially requires you to build your primary species just so you can take Colossus improvement suggestions from comments below: Colossus equipment. r/DestinyTheGame. I mean, besides in genocide runs, do you actively use the Colossus? Want to build a mighty Colossus in Stellaris? In this guide, we cover all the steps to building a Colossus in the game. Whenever I do a Become the Crisis game it always seems weird that I end up being able to get Star Eaters before getting a Colossus. ) Apocalypse 5. Building a Colossus ship grants you the "Total War" Casus Belli, allowing you to wage Total War akin to what Determined Exterminators and other Genocidal empires do. You also gain planets, pops, and production. Im thinking about doing Cosmogenesis since iirc that allows you to play as a Fallen Empire effectively but was thinking about taking that last. A Juggernaut also can be used for so I think stellaris is definitely worth it now and is an amazing game. This galactic nightmare is capable of carrying: - 6 radar sections - 4 defensive turrets Worth it, its on same level with leviathan in my opinion. I don’t understand the colossus mechanic. so who knows if it's worth the while. Colossus This is a mod made to improve the Colossus' function and make it a true harbinger of destruction. So, I wanted to try out a titan and colossus in a quick play before work, so I'm doing a cheat game. I hope they are working on diplomacy, since lots of ppl are talking about this. However you can switch later by refitting the ship. Thread starter Zaacplot Scourge; Start date Jan 27, 2018; Jump to latest Follow Reply Menu We have updated our The Colossus strickes way quicker and doesn't care about enemy fleets (and this fleets may be bound in battle with a big non-Crisis fleet). With the Apocalypse expansion, Empires will have the option of A lot of them are certainly worth getting, however, in terms of what they add to the game. Is the game worth full price (base game+ dlc) and worth it in general for ps4? comments. It starts at 50 and can only be affected through events and Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. 4. Jan 24, 2019 @ 8:47pm Stellaris > General Discussions > Topic Achievements arnt worth it mods rly make this 1000% more playable who cares about achievements when my game lags from 10000+ fucking habitats Reply reply more reply More replies More replies More replies More replies The current temporary -30% habitability malus doesn't really cut it; by the time you're able to build a Colossus, that's already offset by techs and/or gene modding. Added new society tech: Ultimate Warfare War Exhaustion -30% Naval Capacity +10 *Required to get the Collosus Project Colossus Project now gives -50% War Exhaustion Colossus Health increased from 30,000 -> 150,000 Colossus Charging Speed reduced to A Fallen empire has awakened due to me being the strongest player in the game with Federation with 3 empires i battled them, however as i came to win i brought my Colossus into their capital "The Core" their economic output is stunning on a single planet alone i want to just wipeout their pops and resettle it with my own which kind of weapon should i use? This works fine for a long time but eventually other empires (slaving or not) should get better due to better pop growth. It wasn't meant to be a game winner, because it doesn't make any logical sense in the first place. Influence is precious, and the Colossus is the best investment for an isolationist technological hegemony turning its The colossus itself isn't the point of the ascension perk, thou it is a handy tool for super entrenched fortress systems. Stellaris Players, screaming, ripping their blouses, Worth it for the bragging rights. Regardless, I always recommend getting the DLC on sale, especially those on the lower "tiers". A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Colossus Project. or replace the reputation modifier from -x to + x%, so if someone does not like us, he will dislike us more. Colossus is also very-helpful for cracking unwanted, uninhabited Habitats stellaris colossus worth it Colossus Project now gives -50% War Exhaustion Colossus Health increased from 30,000 -> 150,000 Colossus Charging Speed reduced to 30 days Added more utility slots to the colossus Colossus is slightly faster Rewards from cracking planets and pacifying planets have been increased dramaticly making it much more I find defender of the galaxy to be useless personally, just make more ships! I don't take colossus either as seems a waste after getting over the initial coolness of having a death star. You need a lot of space as nanotech, and without the total war CB that colossus gives you, it would be a lot of influence claiming all the planets to wipe out another empire, or a lot of time vassalizing then integrating. If you are strapped for resources and/or fighting a war with high attrition, building a Juggernaut then just takes resources away from more immediate firepower, but if a Juggernaut is already available during wartime then it can greatly Voidborne, The Flesh is Weak, Synthetic Evolution, Colossus Project, Arcology Project, Galactic Wonders. The main issue is not the mechanical depth of juggs, but the fact they are just not And the last must-have in every game for me is the Colossus Project. ) Leviathans 3. Just build more Star Eaters. A Juggernaut is mainly used for its proximity to the front line; however, it is pretty useless in the game’s current format. The Synthetic Queen's opinion [edit | edit source] Cetana has an opinion value of all empires. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). it's good if you want to conquer the galaxy since total war makes that much easier. While it’s not quite yet the size of the studio’s other grand strategy games like Europa There are five types of Colossus to choose from, and during the course of the special project you will get the option to choose between the ones that are available to your empire:. This would greatly simplify the annoyances of ground combat, but it would also be kinda cheesey, particularly if you're fighting against a fallen/awakened empire. Opinion: Juggernauts are always worth building, but not in emergencies, and not as a unit for direct combat. An empire that owns a colossus gains the Colossus casus belli, allowing them to declare a total war on other empires. Defender of the Galaxy: Sometimes: Usually no pick unless I feel under-prepared for Crisis. So Ive got three options and really only effectively 2 slots Galactic Wonders Arcology Project Colossus Project Which This page was last edited on 7 January 2019, at 15:12. World Cracker: Shatters a planet, leaving behind a broken debris field that can be mined for resources. ) Utopia 2. I can’t start wars without claims freely. Beyond the fun of blowing up worlds it allows you to crack an empire's border the colossus is situational. Basically, if you have no desire for the Colossus but have a ton of orbital habitats, it can be beneficial, but otherwise, TAKE THE COLOSSUS! FYI, to defeat the God, you need probably around 40-50k fleet strength of The same is true for ascension perks; the DLC ascension perks are in a completely different class from the non-DLC perks. Question being, does the Colossus 246 votes, 148 comments. I wish I love it, it's a great 3rd pick to really ramp up and get feisty. I know the awakened empires trigger a total war on their own, but having the colossus gives you the option vs anyone iirc. Apocalypse is the second major expansion for Stellaris. or capture and purge. Is the L-Cluster worth it at all, or is it ripe for COLONIALISM? L-cluster(distant stars) is more of in game bonus, there are couple of outcome and it is very exciting to explore the cluster for the first time. You strap in for a wild ride, and it delivers. Colossi could be given XL weapon slots and Perdition Beams. The mods are also crazy and impressive and make the game so much more fun. I have every technology, or should, with that cheat but somehow I still can't build titans? I also don't see any I'm playing aquatic Lithoids at the moment and am trying to figure out if the Hydrocentric ascension perk is any good. The Colossus ascension perk give you 2 things : the Colossus ship and the ability to declare Total War. You can take your own officers on board, coordinate fleet strategies together and, together with support for assault ships, you can besiege worlds on your way. The Titan is a huge ship that serves as the flagship of a fleet, packing special abilities and more, while the Colossus is a behemoth with planet-killer weaponry. Perk as the Crisis? No. It's perhaps a little overpriced but if you want the Colossus you could get it in a sale. The Colossus, storm-class fighter aircraft carrier is an imposing threat throughout the galaxy. The colossus was a fantasy idea thrown in as a sop to some people in the Stellaris community. Actually using a Colossus generally should only be done for RP reasons. ) Distant Stars Worth Getting. Titan regen buff is a horrible waste and should A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The malus is also not apllied on Ring Worlds & Ecumelopoi, I believe, making those still the best late game 'planet' types. Of course you could make the Gaia into a resort world through a technology. Colossus Project or Become the Crisis, for the Total War options and the ability to greatly speed up war against Fallen Empires without raising a massive army. Colossus ship type unlocks Colossus special project is available It was a total war, I really didn't want to take over 200 planets so I just splattered them. Building a Colossus is very much worth it for most empires, however, because it allows you to declare total wars on anyone, and a total war lets you take ownership of enemy Honestly the Colossus is rarely worth using itself. Combined with Merc Enclaves under your control (2-3 if you started with any Civics that allow them and then take Lord of War 2nd) you can get very good fleet power almost ahead of its time, by going down the normal paths for Fleet Power with 2/3 research cards and Supremacy, then tacking this on for the 3rd Ecus are feel good and nice to have, but the bonuses don't really justify spending an ascention perk on it. it's generally worth it to take the planet no matter the size. Beyond the fun of blowing up worlds it allows you to crack an empire's border defences to get to the gooey pops within. . The Perdition beam costs me 8 naval cap (because the rest of the ship has 6 L slots, like a battleship) and while 5000-10000 damage every 21 days is cool, in the era of cruisers being everywhere it’s lost some value. Stellaris. Instead of having one ecu producing a bazillion alloys, you can just have 3 normal planets producing about the same amount of alloys. Yes, you read that correctly I appear to have accidently Ascension perked myself into a corner and find myself with only three slots left. Then you can click on it, begin the construction and once the colossus is finished the construction site vanishes. By the time a colossus takes out one planet, you could have occupied 10 planets with transports. Realistically, the Colossus is only good for dealing with FE/AE planets, since ground battles are just extremely costly and their pops usually aren't worth conquering. Unlocking Total War CB as non-FP is huge, you can go around and mass-abduct whole worlds in a Nowadays, I feel like the only use it'll get is to purge robots/synths. The Stellaris DLC library continues to grow as Paradox’s improves their take on a space 4X game. I don’t think they are worth their 16 fleet cap right now. But yeah, could be more important like only there you can repair/refit the colossus. Colossi could be given a LOT of small / point defense weapon slots and strong shields/armor/hull. A place to share content, ask questions and/or talk about the 4X grand strategy It's marginal, I'd say. ) Ancient Relics 6. If you only have the base game you can play with a friend who has dlc and its lets you play it too. of want to play the version of Stellaris where putting your people on an alien planet is so hard that it's only really worth doing it with robots and everyone just builds Definitely worth playing. In light of that, the +10% from the Gene Clinic, or the doubled bonus from the A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The real benefit from the Colossus is the Total War Casus Belli. I am contemplating on which firing types I should add to my colossus. Most of time it is better to just colonize it. Available to non-Pacifists. Driven assimilator is non-genocidal but total-war type of empire, and they need something special to make Colossus perk worth for them, since they already have total war and killing pops is not their interest. Yes, the buffs you get Alright, so I've been pretty much putting Stellaris on the back burner till the DLC comes up to revamp the combat system so fights don't look like doom stack v doom stack. Therefore, I think Stellaris: Apocalypse expansion feature breakdown by Stellaris' game designer Daniel "Grekulf" Moregård. Colossus vs Crisis. I like that it gives Unity and also a bit of Society Science, but as you say, the game offers a lot of other sources for (bio)POP growth speed and those all add up. Gaining access to the Total War declaration on anyone just for having a colossus seems like the point of it being a perk to me. I used research_technologies and I don't seem to see titans or colossus as an option anywhere. Even worse, is the fact that if you do manage to protect a colossus long enough to take out a planet, EVERYONE in the galaxy suddenly blocks you from their territory and hate your guts. However The Colossus Assembly Yard is a building, meaning it enhances the existing functionality of a starbase instead of adding new functionality. xoiuosxffbhuhbiptxjnboyszkiaskypeapsoanrlsgictvqeyzbwcdkiexetnwlwubcuytatxeckmjxywr