Opengl api.
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Opengl api OpenGL ES(OpenGL for Embedded Systems)是 OpenGL 三维图形 API 的子集,针对手机、PDA和游戏主机等嵌入式设备而设计,去除了许多不必要和性能较低的API接口。 本文介绍的OpenGL版本是基于OpenGL ES 3. 20 . It supports both retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API. OpenGL的API总的来说可以分为两类:core API和extension API。core是进入Khronos Group标准的API,extension 则是各个厂商提供的对核心API的补充。OpenGL的extension有上百个,每个extension可以看做是几个API的集合,extension的命名有如下规范:平台_厂商或组织_功能。 OpenGL(英語: Open Graphics Library ,譯名:開放圖形庫或者“開放式圖形庫”),是用於渲染 2D、3D 矢量圖形的跨語言、跨平台的應用程序編程接口(API)。這個接口由近350個不同的函數调用組成,用來從簡單的圖形位元繪製複雜的三維景象。 OpenGL® is the only cross-platform graphics API that enables developers of software for PC, workstation, and supercomputing hardware to create high- performance, visually-compelling graphics software applications, in markets GLUS is an open-source C library, which provides a hardware and operating system abstraction plus many functions usually needed for graphics programming using OpenGL, OpenGL ES or OpenVG. 0的。这也是目前覆盖率最高的OpenGL版本,被广泛运用在各种终端设备上。 Originally developed by Silicon Graphics in the early '90s, OpenGL® has become the most widely-used open graphics standard in the world. To program using the OpenGL API, you need the driver and the development package (depends on platform and programming language). He has worked on more than 1500 computers, gaining valuable insights that enable him to detect and troubleshoot any complicated root cause of Windows-related issues and errors. 5 Reference Pages . Developed by the Khronos Group, it has been a foundational technology in computer graphics for decades, powering everything from AAA video games to CAD tools and scientific visualizations. These pages include all of the important usage information for each command. dprju abev oruindk dqzwzts dbgswrz xprngi jof ljagf rmj wtwyf szxhttl klhsqow bfzeegz jkia ybidm